On Wed, 26 Nov 2025 15:55:50 GMT, Andy Goryachev <[email protected]> wrote:
>> This enhancement allows `Stage` to be placed on the screen similar to a
>> popup window, where a user-specified positioning anchors defines a point on
>> the stage that should coincide with a given location on the screen. For this
>> purpose, the following new methods are added to `Stage`:
>>
>>
>> public class Stage {
>> public void relocate(AnchorPoint screenAnchor, AnchorPoint stageAnchor);
>> public void relocate(AnchorPoint screenAnchor, Insets screenPadding,
>> AnchorPoint stageAnchor, AnchorPolicy);
>> public void relocate(Screen, AnchorPoint screenAnchor, Insets
>> screenPadding, AnchorPoint stageAnchor, AnchorPolicy);
>> }
>>
>>
>> ## AnchorPoint
>> `AnchorPoint` is a point that is either specified in absolute coordinates,
>> or relative to the screen or stage:
>>
>> var anchor1 = AnchorPoint.proportional(0.5, 0.5); // center of the
>> screen/stage
>> var anchor2 = AnchorPoint.absolute(100, 100); // absolute coordinates within
>> screen/stage
>>
>>
>> For example, a stage that sits flush with the bottom-right corner of the
>> screen can be shown as follows:
>>
>> var screenAnchor = AnchorPoint.proportional(1, 1); // or use the
>> AnchorPoint.BOTTOM_RIGHT constant
>> var stageAnchor = AnchorPoint.proportional(1, 1);
>> stage.relocate(screenAnchor, stageAnchor);
>> stage.show();
>>
>>
>> ## AnchorPolicy
>> `AnchorPolicy` controls how the anchor may be adjusted when the preferred
>> placement doesn't fit within the screen bounds:
>>
>>
>> public enum AnchorPolicy {
>> FIXED,
>> FLIP_HORIZONTAL,
>> FLIP_VERTICAL,
>> AUTO
>> }
>>
>>
>> * `FIXED`: always use the provided anchor; only adjust the resulting
>> position to fit within the screen.
>> * `FLIP_HORIZONTAL`: if the preferred placement violates horizontal
>> constraints, try a horizontally flipped anchor (e.g. top-left to top-right)
>> before falling back to the original anchor.
>> * `FLIP_VERTICAL`: likewise for vertical constraints.
>> * `AUTO`: automatically choose the most suitable flip:
>> if only horizontal constraints are violated, acts like `FLIP_HORIZONTAL`;
>> if only vertical constraints are violated, acts like `FLIP_VERTICAL`;
>> if both are violated, try a diagonally flipped anchor (both axes) and
>> pick the placement that requires the least adjustment.
>>
>> This is useful for popup-like behavior where you have a preferred "opening
>> direction", but want the window to flip to the opposite side of the
>> reference point when there isn’t enough space (e.g. "prefer below, but open
>> above if below doesn’t fit").
>>
>> ### PopupW...
>
> modules/javafx.graphics/src/main/java/javafx/stage/Stage.java line 325:
>
>> 323: * @since 26
>> 324: */
>> 325: public final void show(double anchorX, double anchorY, AnchorPoint
>> anchor) {
>
> would it make more sense to move these new methods to `Window`, so they can
> also work for the `Popup` and its hierarchy ?
`PopupWindow` works differently, it has a `anchorLocation` property which is a
bit limited. We also couldn't move `PopupWindow.AnchorLocation` anywhere else
(as this would be a breaking change), which would make the signature of the
show() method very awkward: On `Stage.show(x, y, PopupWindow.AnchorLocation)`
you'd have a parameter that is declared on an unrelated class.
-------------
PR Review Comment: https://git.openjdk.org/jfx/pull/1986#discussion_r2565651731