I didn’t intend to re-open all of these debates. I just wanted to point out that JavaFX in general uses dispatchers to process events so there’s no existing concept of default handlers outside of Control. If Control had implemented InputMap using a dispatcher we probably wouldn’t be having this conversation.
I still believe this is a local problem for Control and it can craft its own solution. It doesn’t even have to involve handlers; look at how Scene and Menu handle accelerators. Whatever Control wants to do almost all of the tools are there. The only obvious gap in the public API is that there’s no way for a handler or filter to communicate with the dispatcher that invoked it. Rather than add a specialized bit like this PR does I thought it might be worth considering a more generalized solution (I can think of a few) but I’m actually fine with preventDefault() since it’s based on an existing standard. Martin > On Jan 13, 2026, at 4:52 AM, John Hendrikx <[email protected]> wrote: > > > > On 13/01/2026 00:43, Andy Goryachev wrote: >> >> The reason I mentioned #2 is that it is somewhat relevant to the discussion, >> as in "why do we need to write custom dispatchers at all?" There should be >> only two methods, in my opinion, one that dispatches an event that bubbles >> up (with filters and handlers), and one that sends an event to a single >> target Node and nothing else. <rant>Somehow, Swing got the Events right - >> it manages to dispatch one (1) event in total, and the dispatching stops >> once the event is consumed. The FX decided it needed to reinvent the wheel >> and leave multiple booby traps in the process.</rant> > Although I agree that how FX solved events is sub-optimal, there is a real > need here to communicate to the EventHandler on which object it resides. > EventHandler instances are expensive when you need to attach one to every > Cell in a TableView, and so to re-use a single instance, you need to know > which Cell the event applies to. The source field (which is supposed to be > constant) has been abused for this, making events non-constant requiring > cloning before they can be dispatched to their final target. This cloning > then caused the "isConsumed" problem. Perhaps we should just make the source > field mutable as well, so the cloning isn't needed. > > The solution to this problem at the time should not have been to modify > events, but to have made event handlers be BiConsumers, with the Event > **and** Node being passed to the callback (and a "convenience" method that > delegates to the BiConsumer variant that accepts only Consumer<Event> -- we > may be able to still do this...) > >> >> This isn't exactly rocket science, we should be able to figure something >> out. Maybe there is another option that will satisfy everyone? > I think the issue isn't so much in event dispatching, but in the > Skin/Behavior system itself. Skin/Behaviors in FX is like giving root access > to every user on your system. Sure it is convenient that everyone can do > whatever they want, and as long as everyone behaves, everything works great. > However one malicious user can interfere with others or leave behind hooks > that later come to bite you. > > Controls are HOSTS for Skins and Behaviors. Skins and Behaviors are clients. > They should be restricted to a very specific subset of functionality that > benefits the host and is predictable for the host: > > - Skins get ownership of the children list of the Control; while a Skin is > installed, the host should not be allowed to make modifications > - Skins can monitor properties for changes but this should never lead to a > direct observable change on the main control that a subsequent installed > listener may observe; in other words, listener order should be irrelevant for > what the Skin does in order to share the listener infrastructure without > interference. Skins are free to directly take action on the children (which > they own exclusively), just not on the main control; such actions should > instead be deferred, usually by requesting a layout (this is usually already > the case, but it is good to make this explicit so we can decide what a Skin > is doing is a bug or not). > - Behaviors can react to events at the lowest precedence, and exclusively > only take action when receiving an event; this means that blocking all events > will automatically mean the Behavior no longer does anything, but also that > selectively blocking events allows some control over Behaviors > - Behaviors can co-modify properties on the Control, but this should be > clearly documented; controls are free to restrict this set (ie. a Behavior > has no business modifying the "wrapText" property, or things like layout > properties -- most often they do their work through pseudo class changes and > modifying the value a control represents). > > That should really be all that is needed for a functioning Skin/Behavior > system; no need for root access. > > Of course, root access to the Control is a ship that has sailed a long time > ago; but that doesn't mean we can't introduce a client API for > Skins/Behaviors. All that really takes is passing an object to the > Skin/Behavior when it is installed. This object is an interface with which > the Skin/Behavior can do their work. Should they choose to not circumvent > this API, and do all their work through this API, they can remove all their > clean-up code, as the Control can now do this automatically. This will > greatly simplify skins, and remove a whole avenue of potential bugs. > > All work done through this API can be monitored by the Control. The control > can: > - Track what is installed (for later clean-up) > - Reject installation of listeners/handlers it doesn't want to expose > - Ensure that event handlers are installed at lowest precedence. This can be > kept internal, so many solutions are possible: separate lists, default event > handlers (internal API), priorities, etc. > > Everything you'd expect a host Control to be able to do, including forcefully > removing all traces of a previously installed Skin, and disallowing it > further access should it attempt to use the API again after a new Skin is > installed. That's however not a requirement; all we'd need is that interface, > and encourage Skins/Behaviors to use it. Correctly behaved Skins/Behaviors > then get all the benefits, and will stop interfering with user code. This > means of course modifications to existing skins, but it is mostly in their > registration logic (which I think we modified like 5 times already). > > The minimum API needed can be fairly small, and does not need to include > accessors for every property and handler with some smart signatures. For > example: > > <T, P extends ReadOnlyProperty<T>> void addListener(Function<C, P> > supplier, Consumer<T> subscriber) > > Allows installation of a listener by doing: > > api.addListener(Slider::minProperty, v -> { ... }); > > In this way we can isolate and track what Skins/Behaviors are doing, ensure > they don't interfere with user operations on the Control and also ensure > guaranteed clean-up (if they refrain from accessing the Control directly). > > --John > > >
