On Wed, 30 Sep 2026 11:19:37 GMT, Christopher Schnick <[email protected]> 
wrote:

> If I see that correctly, there is no current implementation to handle 
> arbitrary corner radii. So one would have to implement that first on the 
> shader level. That can be a follow-up to this issue

It would probably be easier to tweak the shader to handle the case where the 
radii are uniform on one edge and zero on the opposite edge. Based on the 
images provided that would handle many of the common cases.

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PR Comment: https://git.openjdk.org/jfx/pull/2329#issuecomment-6533838351

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