hi,

I'm looking into the possibility of having a three.js canvas on top of the 
ol3 canvas, for the purpose of displaying custom 3d models / animations on 
the map.
since the map is 2d, I thought it would be as simple as (re)calculating the 
correct distance of the camera to the ground, whenever the user pans or 
zooms. what I have tried so far:

// calculate how far away the camera needs to be from the ground, to match 
the currently visible extent
function distanceFromExtentAndFOV(extentHeight, verticalFOV) {
    const distance = extentHeight / (2 * Math.tan(verticalFOV / 2));
    return distance;
}

function updateThreeCam(camera, view, map) {
    // get extent
    const extent = view.calculateExtent(map.getSize());

    // calculate extent width and height
    const w = extent[2] - extent[0];
    const h = extent[3] - extent[1];

    // calculate center coordinates
    const mapCenter = [
        extent[0] + (0.5 * w),
        extent[1] + (0.5 * h),
    ];

    // calculate required distance to ground
    distance = distanceFromExtentAndFOV(h, camera.fov);
    
    // move camera to center, at the right altitude
    camera.position.set(
        mapCenter[0], mapCenter[1], 
        distance
    );
    camera.updateProjectionMatrix();
}

const view = map.getView();

// whenever user pans / zooms, update camera position accordingly
view.on('change:center', (event) => {
    updateThreeCam(camera, event.target, map);
});
view.on('change:resolution', (event) => {
    updateThreeCam(camera, event.target, map);
});

fiddle: https://jsbin.com/suwajuluto/1/edit?js,output

from what I can tell zooming seems to work, but for some reason panning 
isn't; and it is not entirely clear to me why.
am I missing something here? or is there maybe a better approach to 
synchronising a camera view the current openlayers view? is ol maybe using 
s.th. like a view matrix internally that I can read / re-use in three.js?

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