>My guess is that you have a geometry that spans an area which exceeds 
the SVG coordinate range and >cannot be split. Can you try if the Canvas 
renderer gives you better results?

How do you specify that renderer? I know you can add renderers property 
to a layer but the layer used by the polygon handler is created in the 
OL code. Can you add a renderer property to the handler options when 
creating the handler for drawfeature?

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