Oh sorry, you had the zIndexing option set already. The one thing that really looks wrong in your code is your z_Index calculation. It looks rather static to me.
But now that you use separate layers already, I guess you won't need to investigate this further. Andreas. On Oct 13, 2011 9:59 AM, "Jürgen Dankoweit" <[email protected]> wrote: > Hello Andreas, hello Carsten > > Am 12.10.2011 22:15, schrieb Andreas Hocevar: > > You have to configure your vector layer with the {rendererOptions: > > {zIndexing: true}} option to make this work. Note that this setting will > > make vector rendering significantly slower, so the advice to use > > separate layers is a good one. > > > > Andreas. > > > > Thanks for your answers. I have tried with > > vectorLayer_Stadt = new OpenLayers.Layer.Vector("Stadt", { > styleMap: styleMap_Stadt, > renderers: renderer, > rendererOptions: {zIndexing: true}, > displayInLayerSwitcher: false > }); > > and then > > pointFeature_Stadt = new OpenLayers.Feature.Vector(point); > pointFeature_Stadt.attributes = > {text: stadtname, fcolor: '#000000', zIndex: z_Index}; > > It does not work, too. > > So I will solve the problem with two layers. > > Thanks for your answers > > Juergen > _______________________________________________ > Users mailing list > [email protected] > http://lists.osgeo.org/mailman/listinfo/openlayers-users >
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