So, is there a bug in OpenLayers that you had to hack in a fix for, or
is this something that just wasn't supported yet?

I need the canvas renderer to 'draw' the map tiles to a canvas, but I
don't need it for rendering the features on the map.

On Tue, Jul 31, 2012 at 11:15 AM, Mike Ryan <[email protected]> wrote:
> By default OpenLayers uses other renderers before it uses Canvas, so that's
> why commenting out that line works.
>
> I have a map where I'm filling a Canvas-rendered layer with an image. In
> that case I had to alter the setCanvasStyle function in
> lib/OpenLayers/Renderers/Canvas.js.
>
> That function is where you would also find
>
> this.canvas.fillStyle = style['fillColor'];
>
> There might be something going on in that function that would give you a
> clue as to why it isn't filling.
>
> However, in the short run, I'd say if you don't need the Canvas renderer,
> don't use it. There doesn't seem to be a lot of support for it at the
> moment.
>
> I'm only using it because I happen to have a few gigantic layers that need
> to be viewed at high zoom levels, and the Canvas renderer was the only thing
> that would work for that case.
>
> -Mike



-- 
HYX
http://hyx-music.com
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