Hi Phil, dear list,

Thank you for your response.

I guess I forgot to mention: the idea is to have geometries highlighting on
hover / mouse-over...

So far, my idea is to indeed use WMS. From there, the map would be
augmented by vector rendering, with vector-detail determined by the users'
"finite pixel viewport" (map extent => clipping; zoom => simplification).
At the min zoomlevel simplifying these complex geometries will allow me to
drop 95% of the vertices by simplification, while at the maximum zoom level
(full detail) I will be able to drop 95% of the vertices by clipping...

My best guess is that internally OpenLayers translates worldly coordinates
to screen coordinates before actual rendering; just like I wish to do
server side. I'm wondering if the API / Object Model allows for plugging
into the rendering stack at that point. If no one on this list has
experience in doing so, I will need to study the API carefully... But as a
next step, I should consult the OpenLayer-dev list first, i think.


Rob


2014-06-27 0:13 GMT+02:00 Phil Scadden <p.scad...@gns.cri.nz>:

> It makes the application more complex, but I really wonder if you shouldnt
> rethink this as an WMS/WFS system.
> DONT supply the pipelines as vector by default, use a WMS server instead.
> When you need the interactive component, fetch the GML as needed with WFS
> query. You get the best of both worlds.
>
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