Hi Phil, dear list, Thank you for your response.
I guess I forgot to mention: the idea is to have geometries highlighting on hover / mouse-over... So far, my idea is to indeed use WMS. From there, the map would be augmented by vector rendering, with vector-detail determined by the users' "finite pixel viewport" (map extent => clipping; zoom => simplification). At the min zoomlevel simplifying these complex geometries will allow me to drop 95% of the vertices by simplification, while at the maximum zoom level (full detail) I will be able to drop 95% of the vertices by clipping... My best guess is that internally OpenLayers translates worldly coordinates to screen coordinates before actual rendering; just like I wish to do server side. I'm wondering if the API / Object Model allows for plugging into the rendering stack at that point. If no one on this list has experience in doing so, I will need to study the API carefully... But as a next step, I should consult the OpenLayer-dev list first, i think. Rob 2014-06-27 0:13 GMT+02:00 Phil Scadden <p.scad...@gns.cri.nz>: > It makes the application more complex, but I really wonder if you shouldnt > rethink this as an WMS/WFS system. > DONT supply the pipelines as vector by default, use a WMS server instead. > When you need the interactive component, fetch the GML as needed with WFS > query. You get the best of both worlds. > > Notice: This email and any attachments are confidential. > If received in error please destroy and immediately notify us. > Do not copy or disclose the contents. > > _______________________________________________ > Users mailing list > us...@lists.osgeo.org > http://lists.osgeo.org/mailman/listinfo/openlayers-users >
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