On Tuesday 19 February 2008 21:48:09 Holger Freyther wrote: > Hello humans and other intelligent species, > > Who am I: > My name is Holger 'zecke' Freyther and I'm writing Software. > > Why am I talking: > I have recently joined OpenMoko and this is my short self-introduction. > > What am I doing: > I'm going to work on Qtopia, specially Qtopia on X11 for OpenMoko. > > Why Qtopia: > We like diversity (the Open in OpenMoko is not only good for marketing, > like some other big internet companies believe) by adding Qtopia we can > attract more and different developers. My other take on this is there are > certain things in the Qtopia suite that are working really well and there > is no reason to reinvent the wheel (think of a gsmd replacement...).
Great! The C++ programming model suits me better than C. Also, Qt is great IMHO. > Why X11: > First of all there is nothing wrong with QtopiaCore (I still prefer the > old name Qt/E) in contrast I believe it is performing better than kdrive > and with Qt 4.4 it will be even faster. > > Why X11 if nothing is wrong with QtopiaCore: > Using QtopiaCore means it is more difficult to use other toolkits. While > you probably could port Gtk+ (think of Gtk+ for directFB) you don't want > to port all of them (evas/ETK/EWL, FLTK, wxWidgets, Java/AWT/SWING, > tcl/tk,motif). The common denominator is the X11 protocol and with Xglamo > the performance should be quite nice anyway. I think it's great to open the door to Java, it will lower the barrier for a lot of software already written for other platforms. Also E is great for those shock-n-awe appies. Do I understand correctly that this makes it possible to use OpenGL (once Xglamo supports it) or is DirectFB just as capable of doing OpenGL? > When: > Now, I don't know the deadline but it is probably soon, am I late > already? > > Who: > Graeme and me will mostly look into it. Will you be working on this 'best effort' or will you be sponsored by either OpenMoko or Trolltech? > How: > We will compile QQtopia not against Qtopiacore but Qt/X11. And luckily > some people at Trolltech did most of the heacy lifting. We have to > understand where they stopped doing it, what issues they faced and how to > resolve them. > > Are we there yet: > Don't be fooled by images but check this movie [2]. Again most of this > is > working out of the box because Trolltech did prepare this, the patches > we > have created so far are minor. Check the README.x11 in the source tree > to > get it compiled and understand what is not working. > > > Questions? Patches? Comments? More stuff next week > z. Once I'll get my GTA02 I'll get more involved. grtz, Sander

