On Sunday 23 March 2008 17:49:41 Carsten Haitzler wrote: > > On Tue, 2008-03-18 at 17:00, andres wrote: > > > Hi. I'm Andres, a student interested in applying for for this year's > > > SoC. I have some experience with C and the EFL. > > > > Great, nice to see you are interested. > > > > > I have some questions about the idea listed on the wiki as "Create a > > > set of standard widgets using EFL". > > > > > > The idea description says the widgets should be "equipped with proper > > > signal/slot handling, so that you can use them as Edje parts". Does > > > this mean that it should be implemented as an extension to Edje? So a > > > given widget, say TEXTENTRY, could be included in an EDC the way RECT > > > or IMAGE parts do? Basically, I would like a little more insight of the > > > vision you guys have for the widget library. > > > > I cc'ed raster and mickeyl for the vision thing. :) > > i am entirely unsure of what this standard widget set is meant to do... > the first i heard of it was last week when people were asking why OM has > this... i am not entirely sure of the intended goals etc. etc. :/
This widget set is the idea of having a small, but useful widget set optimized for mobile devices with touchscreen interfaces as edje building blocks. It's about things like switches, multi-state buttons, sliders, wheels, and perhaps more advanced things like a really useful generic list. If you look at the iPhone, it has a limited, but powerful (because optimized) set of these UI components. We need something like that. Using Etk or Ewl for that would be overkill -- we don't need an old-style toolkit written on top of a new-style toolkit. Does that make it clearer?

