On Sun, 6 Jul 2008 10:10:04 +0200 "Marc Palmans" <[EMAIL PROTECTED]> babbled:
> > on gp2x, another arm was pressed into doing defacto 3d > > and it turned out great. i think the 3d accel unit on > > freerunner is borked by the memory/interface bottleneck, > > and it thus becomes impractical to use. > > Glamo doesn't have its own memory? it does - just that texture (and any other data) uploads/downloads will be sluggish. if u have an incredibly simple 3d environment with small texture sizes and very few of them, it won't matter - but reality is that these days 3d environments are incredibly rich with massive textures and lots of them. 16x PCIE exists for ea reason... :) (and yes - thinking a desktop-level 3d engine can run on the glamo is just silliness but you get my point - it's "expectations" that have to be met). :) -- Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]>