Am Di 25. März 2008 schrieb Werner Almesberger: > Andy Green wrote: > > Yes, I guess the problem for this chip comes from the fact it still > > issues a portrait raster to the LCM, so it has to compose each portrait > > line from pixels that are totally disjoint in memory. > > Just a thought: if the LCM could be configured to run in landscape > mode,
I understand we are already doing this > we could use 640x480 "portrait" instead, and avoid that issue. Yep, data had to be written to buffer in a different way. Dunno whether there are any blit cmds (e.g. scroll) or sth in glamo that will spoil the game. jOERG
