Wolfgang Spraul wrote: > I have a GTA02 here (#114) with 4 bad blocks (0ff80000, 0ffa0000, > 0ffc0000, 0ffe0000).
These four last blocks contain the bad block table. They're marked "bad" so that nothing else gets tempted to scribble over them, but they're actually good :-) Regarding the memory map: there's an overview of the internal registers of the 2442 in table 1-4, starting on page 1-29 (30). - Werner
