Greetings ladies and gentlemen,

after many evenings and mornings just "academically" running mor1kx
I've finally got around to actually run something *very* useful on it.
Namely, the scummvm interpreter for LucasArts classic SCUMM games!

The idea to try run this on mor1kx came from the fact that
Sebastian had successfully incorporated it into his jor1k simulator
(try out the monkey island demo at: http://s-macke.github.io/jor1k/).

So, what kind of performance can one expect to see on a typical FPGA
development board (the digilent atlys, with the SoC clocked at 50 MHz, in
this case)?
Well, I've tested the original classics, Monkey Island I and II and Day of the
Tentacle. They all run at about the speed as they did on the hardware
available when they were released (take note though, scummvm is more
resource hungry than the original games were, so you can't really make
a fair comparison to the hardware available around early 90s).
Then I fed the more recent Full throttle game (released in 1995),
and that actually turned out to be playable as well.
See for yourself in this (less than excellent) video:
http://www.youtube.com/watch?v=BRr-BUbBV88

After that success I tried Curse of Monkey Island (released 1997),
but there we hit the wall, it starts and works, but not quick enough
to be playable.
So, now we now where the bar is and what to aim for! =)

Stefan
_______________________________________________
OpenRISC mailing list
[email protected]
http://lists.openrisc.net/listinfo/openrisc

Reply via email to