Hi Dan,
Daniel E. Shipton wrote:
> I would like to start the process of porting over the Tutorials and
> Examples for 2.0. There are a few questions that need answered so I can
> start this process:
> How do we want to build the applications? (Scons, gmake, with the help
> of osg-config)
>
I think we need both. Scons (i.e. a separate SConsruct file) to better
integrate it into the main build system, and gmake+osg-config for the
people who don't use scons yet. We would also need VS Project files, as
those are the things that new users will try to change/recompile.
Hopefully scons can help with those.
> Which apps should we focus on porting/improving/making simpler?
>
I think one of the primary things we need is a replacement/new
version/nicer variant of the SceneViewer. Something that loads a scene
and displays it, and that can be used as a basis for personal
experiments. There should be some simple interaction capacity beyond
navigation, like clicking on an object or having an area in the GUI
where people can easily add buttons/sliders. It would be great if we
could have a very simple plugin system so that we can have the code
examples for interesting features very compact and in the docs, and be
able to quickly add them to the viewer.
In addition to that I would like to see example apps on how to use
OpenSG with different GUI toolkits like MFC (yuck! ;), Fox, QT etc. very
simple examples that use one of their native OpenGL widgets with a
navigator should be fine here. I also have an example for using
ARToolkit with OpenSG in my OpenSG 1 tree that should go in there.
> Where should they go in the 2.0 tree?
>
I would add a top-level Examples directory and have subdirs in there.
> Hopefully this is enough to revive the discussion.
>
Thanks
Dirk
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