Hi Dan,

Daniel E. Shipton wrote:
> I would like to start the process of porting over the Tutorials and 
> Examples for 2.0.  There are a few questions that need answered so I can 
> start this process:
> How do we want to build the applications? (Scons, gmake, with the help 
> of osg-config)
>   
I think we need both. Scons (i.e. a separate SConsruct file) to better 
integrate it into the main build system, and gmake+osg-config for the 
people who don't use scons yet. We would also need VS Project files, as 
those are the things that new users will try to change/recompile. 
Hopefully scons can help with those.
> Which apps should we focus on porting/improving/making simpler?
>   
I think one of the primary things we need is a replacement/new 
version/nicer variant of the SceneViewer.  Something that loads a scene 
and displays it, and that can be used as a basis for personal 
experiments. There should be some simple interaction capacity beyond 
navigation, like clicking on an object or having an area in the GUI 
where people can easily add buttons/sliders. It would be great if we 
could have a very simple plugin system so that we can have the code 
examples for interesting features very compact and in the docs, and be 
able to quickly add them to the viewer.

In addition to that I would like to see example apps on how to use 
OpenSG with different GUI toolkits like MFC (yuck! ;), Fox, QT etc. very 
simple examples that use one of their native OpenGL widgets with a 
navigator should be fine here. I also have an example for using 
ARToolkit with OpenSG in my OpenSG 1 tree that should go in there.
> Where should they go in the 2.0 tree?
>   
I would add a top-level Examples directory and have subdirs in there.
> Hopefully this is enough to revive the discussion.
>   
Thanks

    Dirk


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