Marcus Lindblom wrote: > Ok. Now you're making me want to do some of that work myself. ;-) > > But, yeah, take a look and let me know how it goes, ok? > > /Macke
Ok. I finally got some time to look at these. The first one I wanted to look at was the tangent space debugger. What I would like to have is a utility that would allow a user to select a subpart of the scene graph and say render vectors at each vertex for each of these vertex attribs using the colors I give it. This would let people debug any type of attribute data that they want to put in the graph be it normals, tangents, binormals, or even some other non-physical aspect. Well, I looked at the code, and you were right the code is simple but it is using other utilities and methods that are not separated from it. If you had time to separate the code a bit more (and possibly make it work for 1.8) I would be willing to put in the time to test it and make it work for 2.0. -Allen ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
