Marcus Lindblom wrote:

> Ok. Now you're making me want to do some of that work myself. ;-)
>
> But, yeah, take a look and let me know how it goes, ok?
>
> /Macke

Ok.  I finally got some time to look at these.  The first one I wanted 
to look at was the tangent space debugger.

What I would like to have is a utility that would allow a user to select 
a subpart of the scene graph and say render vectors at each vertex for 
each of these vertex attribs using the colors I give it.

This would let people debug any type of attribute data that they want to 
put in the graph be it normals, tangents, binormals, or even some other 
non-physical aspect.

Well, I looked at the code, and you were right the code is simple but it 
is using other utilities and methods that are not separated from it.  If 
you had time to separate the code a bit more (and possibly make it work 
for 1.8) I would be willing to put in the time to test it and make it 
work for 2.0.

-Allen



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