Dirk Reiners wrote:
>       Hi everybody,
>
> for the BOF at VR today I would like to present our roadmap. Given that 
> we didn't have any, I wrote one. ;) It's not totally done, but I need to 
> get some sleep before chairing a session tomorrow. I will do some 
> changes before tonight, but I would like to get feedback on things that 
> you disagree with or that I forgot ASAP, so that I (or you) can 
> incorporate them before the BOF tonight at 6:30 EDT.
>
> I split it up into two parts: the very high-level vision at 
> http://opensg.vrsource.org/trac/wiki/OpenSG2Vision 
I think the vision is very good.  I think the goal could be a little 
more gandeous then to "be a widely used" scenegraph.  I think it should 
be to be the most widely used scene graph (especially for clustering and 
advanced rendering).

> and the more concrete 
> but still high-level roadmap at 
> http://opensg.vrsource.org/trac/wiki/OpenSG2Roadmap 
I have a couple of questions here.

- What does "simplify the code" mean?  Is this meant to simplify the 
implementation or simply the end user application.  (personally I think 
both are needed, but what are we talking about exactly here?)

- What does "build system" mean?  Do you mean "Transition to an unified 
build system for all platforms and add support for build bot nightly 
builds and testing"?

- I would add, "Build a larger community of OpenSG users and 
developers".  We need the community to grow if we really want to make 
OpenSG the best it can be.

A more general comment is that it doesn't look like there is a lot of 
new capabilities described here.  Most of this is fixing up and making 
the current capabilities better or am I missing something?

-Allen

> and the pages linked 
> from them. All of these are in addition to the 
> http://opensg.vrsource.org/trac/wiki/Planing2_0 page, even though I 
> think we can split that one up into multiple pages that are linked from 
> the Roadmap and remove it, but I'm open for ideas here.
>
> Thanks
>
>       Dirk
>
>
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