Hi!

I have just finished testing and documenting my animation framework and 
now I would like to get your feedback!
Some currently supported features are:

    - Two interpolation types (work is still in progress here... ;)):
          - Nearest Neighbor
          - Linear Interpolation
    - Four animation types:
          - Forward
          - Backward
          - Loop
          - Swing

The framework is available in form of ZIP archive at the link below:

http://user.augmented-reality.it/test/AnimationFramework.zip


The archive structure is the following:

- AnimationFramework.zip
    |
    |- Test.sln        -> Visual Studio 2005 Solution
    |                     used to test the framework.
    |
    |- Core            -> Framework Source Code
    |
    |- Documentation   -> Framework Documentation
    |
    |- Examples
    |   |
    |   |- 00NodeCore  -> Demonstrates the animation
    |   |                 of a full node core.
    |   |
    |   |- 01SFVec3f   -> Demonstrates the animation
    |   |                 of a SFVec3f field.
    |   |
    |   |- 02MFVec3f   -> Demonstrates the animation
    |                     of a MFVec3f field.
    |
    |- FileTest        -> Shows how to load an animation
                          stored inside an OpenSG binary
                          file.

In my example the framework is linked as a static library, and then all 
the example applications are linked against it.
Now I'm trying to implement the spline based interpolation, so if you 
have any ideas/suggestions/advice please let me know

Feedback is welcome!


Best regards,
Carlo




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