Hi!
I have just finished testing and documenting my animation framework and
now I would like to get your feedback!
Some currently supported features are:
- Two interpolation types (work is still in progress here... ;)):
- Nearest Neighbor
- Linear Interpolation
- Four animation types:
- Forward
- Backward
- Loop
- Swing
The framework is available in form of ZIP archive at the link below:
http://user.augmented-reality.it/test/AnimationFramework.zip
The archive structure is the following:
- AnimationFramework.zip
|
|- Test.sln -> Visual Studio 2005 Solution
| used to test the framework.
|
|- Core -> Framework Source Code
|
|- Documentation -> Framework Documentation
|
|- Examples
| |
| |- 00NodeCore -> Demonstrates the animation
| | of a full node core.
| |
| |- 01SFVec3f -> Demonstrates the animation
| | of a SFVec3f field.
| |
| |- 02MFVec3f -> Demonstrates the animation
| of a MFVec3f field.
|
|- FileTest -> Shows how to load an animation
stored inside an OpenSG binary
file.
In my example the framework is linked as a static library, and then all
the example applications are linked against it.
Now I'm trying to implement the spline based interpolation, so if you
have any ideas/suggestions/advice please let me know
Feedback is welcome!
Best regards,
Carlo
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