Hi,

On Fri, 2008-05-30 at 19:12 +0800, Gerrit Voss wrote:
> Hi,
> 
> On Wed, 2008-05-28 at 15:45 -0500, [EMAIL PROTECTED] wrote:
> > Author: cneumann
> > Date: Wed May 28 15:45:12 2008
> > New Revision: 1253
> > Trac changeset: http://opensg.vrsource.org/trac/changeset/1253
> > ViewVC: 
> > http://realityforge.vrsource.org/viewvc/opensg?view=rev&revision=1253
> > 
> > Modified:
> > changed: reduced the number of matrix * {pnt, vec} multiplication functions
> >      and shortened their names.
> 
> what I don't understand is you took out some functions just to put them
> back in as free functions. So why change these at all, that doesn't seem
> to make sense to me. 

arrrggg, I missed that these weren't present to begin with, sorry,
but the general comment below still applies ;-)

> On the operator side if the lhs of an operator is one of our classes it
> should be inside this class. Cluttering the global osg namespace is
> quite annoying as all the possible variants are listed in case of
> errors. So you get totally unrelated suggestions as to which possible
> operators are available. I'm also not sure where they will show up in
> the documentation.
> 
> So can we put these operators back into the classes they belong.
> 
> I only see exceptions if the lhs is not of our type or if you get
> order conflicts, like having
> 
> operator *(Pnt &rhs) inside Matrix and operator *(Matrix &rhs) inside
> point. If resolving this results in ugly include orders free operators
> can be used as the last resort.
> 

kind regards
  gerrit



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