Hi Gerrit,
quick question: what is the difference between the "vpCamera" and
"camera" matrices in DrawEnv [1]?
Some background: I'm kinda hoping that they can be (ab?)used to solve a
little problem with the deferred shading stuff I'm working on:
When doing the shading passes there is an ortho camera active and I
render a single quad, but I'd like to use LightChunk to transport
information about the currently active light source to the shading
shader. The problem is in LightChunk::activate where it computes the
position of the light in eye coords, it uses DrawEnv::getCameraViewing()
for the viewing matrix and that is the viewing matrix from the ortho
camera ATM. Would that be a case that was supposed to be handled by the
two sets of matrices in DrawEnv?
Thanks,
Carsten
[1] the only use I could find is in Billboard, but I could not guess the
intentions behind it from that.
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