I have been working on adding a work queue to our system that will force the upload of textures to the graphics card when our system has time. In order to do this I have been able to use OSG::TextureObjChunk::getGLId() to get the OpenGL object ID that I need to call OSG::Window::validateGLObject() on. I would also like to do this for geometry so that we can control when it gets uploaded. Unfortunately OSG::Geometry::getClassicGLId() and OSG::Geometry::getAttGLId() are private. Are there any objections to moving these functions to the public interface?
Thanks, Aron ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
