I have been working on adding a work queue to our system that will
force the upload of textures to the graphics card when our system has
time. In order to do this I have been able to use
OSG::TextureObjChunk::getGLId() to get the OpenGL object ID that I
need to call OSG::Window::validateGLObject() on. I would also like to
do this for geometry so that we can control when it gets uploaded.
Unfortunately OSG::Geometry::getClassicGLId() and
OSG::Geometry::getAttGLId() are private. Are there any objections to
moving these functions to the public interface?

Thanks,
Aron

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