Hi,

I read the OpenSG Docs within the v1.8.0 distribution these days, and
conclude that OpenSG is effective for rendering complex 3D scenes;

But what if I want to write volume rendering program? Volume rendering might
involve Cg shaders, or can not be organized in a regular scene...

Can I control my rendering processes? Or, In other words, can I customize
the rendering action for a special data set?

To greater extent, what if I want to write customized OpenGL programs? How
can I achieve this goal?


Thank you very much.

-- 
Jie Liu
Visualization Research Group
Center for Information Science, School of EECS,
Room 2104, Science Building No.2,
Peking University, Beijing 100871, China
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