Hi, I read the OpenSG Docs within the v1.8.0 distribution these days, and conclude that OpenSG is effective for rendering complex 3D scenes;
But what if I want to write volume rendering program? Volume rendering might involve Cg shaders, or can not be organized in a regular scene... Can I control my rendering processes? Or, In other words, can I customize the rendering action for a special data set? To greater extent, what if I want to write customized OpenGL programs? How can I achieve this goal? Thank you very much. -- Jie Liu Visualization Research Group Center for Information Science, School of EECS, Room 2104, Science Building No.2, Peking University, Beijing 100871, China
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