Hi Gerrit,
Gerrit Voß wrote:
>
> another interesting question, what actually happens if you use a
> PassiveWindow with a normal viewport and not a PassiveViewport,
> currently we allow this and it seems to make sense. That seems to break
> quite nicely if the PassiveWindow's size is not correct ;(
Interesting question. I don't think that's been tried.
> So are we going to expect that the external app updates the size of the
> PassiveWindow correctly ? I haven't checked if there is a good way to
> query that one too.
We could require that. I don't like it very much, as it might be non-trivial to
do (e.g. for Juggler), but for relative Viewport sizes there is really no
alternative, if we want to avoid glGet().
Yours
Dirk
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