Hello Gerrit,
Gerrit Voß wrote:
> On Fri, 2010-08-13 at 17:27 -0500, Carsten Neumann wrote:
>> Should the 'backend' parts of the new shader stuff (ShaderExeChunks,
>> etc.) actually be transmitted in the cluster?
>
> they should not, I checked and they seem to be, so that is wrong I'll
> change that. Let me look through it a little, I have a guess where the
> assert failure might come from.
your change mostly fixed the problems with our app, I committed a follow
up that marks some additional fields as FClusterLocal as they reference
ShaderExecutable{,Var}Chunks:
ShaderProgram::_mfParents
ShaderVariable::_mfParents
ShaderValueVariable::_mfVariableIdx
and:
ShaderProgramVariables::_mfParents
this last one is a bit iffy as the parents field is actually the one in
the Attachment base class. Is the reuse of the parents field there
intentional [1]?
Cheers,
Carsten
[1] a related question is why StateChunk derives from Attachment in the
first place? Does anyone remember?
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