Hi,

On Fri, 2011-07-01 at 12:35 -0500, Carsten Neumann wrote:
>       Hello all,
> 
> I'd like to make Node::_sfVolume a non-internal field and modify the OSB 
> loader/writer to write it out in certain cases (see attached patch).
> 
> If a volume is marked as static or infinite, written to OSB and read 
> back in that information is lost. I see this when loading from OGRE 
> .mesh files (which can contain an explicit volume in case the mesh is 
> animated to contain all motions the mesh goes through) storing to OSB 
> and loading that back in.
> 
> Luckily the OSB format is robust enough that we don't have to bump the 
> version number - old versions of OpenSG load OSBs written by ones with 
> the patch applied and the other way around.
> 
> Any objections/comments?

looks ok to me, I'm just going to your old patches (changed
origin / shader var). For the shaders I have to have a deeper
look there is something odd already without you patchset which
I want to fix first.

kind regards
  gerrit



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