Hi, On Fri, 2011-07-01 at 12:35 -0500, Carsten Neumann wrote: > Hello all, > > I'd like to make Node::_sfVolume a non-internal field and modify the OSB > loader/writer to write it out in certain cases (see attached patch). > > If a volume is marked as static or infinite, written to OSB and read > back in that information is lost. I see this when loading from OGRE > .mesh files (which can contain an explicit volume in case the mesh is > animated to contain all motions the mesh goes through) storing to OSB > and loading that back in. > > Luckily the OSB format is robust enough that we don't have to bump the > version number - old versions of OpenSG load OSBs written by ones with > the patch applied and the other way around. > > Any objections/comments?
looks ok to me, I'm just going to your old patches (changed origin / shader var). For the shaders I have to have a deeper look there is something odd already without you patchset which I want to fix first. kind regards gerrit ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
