Hi, I know very little about FBO's, I was looking for an alternative to pbuffers, so I found the FBO stuff. The test in OpenSG suggests that the FBO is bound to the Window:
rAct->setWindow(win.getCPtr()); fbo_vp->render(rAct); fbo_vp->setParent(NullFC); So basically it seems to me as a TextureGrabForeground. What's the difference between the two? Another thing I'd like to know is if I can replace a pbuffer with an fbo in the sense that I'd like to really render stuff offscreen. But it seems to me that the FBO is bound to the Window and thus to the gl context.... Right? Regards, Toni -- Ing. Antonio Bleile Seac02 S.r.l. via Avogadro 4 10121 Torino Italia Tel. +39.011.197.006.52 Fax +39.011.197.006.53 E-mail [EMAIL PROTECTED] Sito www.seac02.it Questa E-mail è rivolta unicamente alle persone o enti ai quali è indirizzata. Essa può contenere informazioni la cui riservatezza è tutelata. Sono vietati la riproduzione e qualsiasi uso di questa e-mail e/o delle informazioni in essa contenute in mancanza di autorizzazione del destinatario. This e-mail is intended only for the person or entity to which is addressed. It may contain information that is privileged, proprietary, confidential, attorney work product or otherwise exempted from disclosure under applicable law. Copying, dissemination or use of this e-mail or the information herein by anyone other than the intended recipient is prohibited. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
