Christian Bar wrote:
> 2007/6/27, Dirk wrote
>
>     The base question in these situations is usually: what do you need it
>     for? And: OpenGL won't use doubles internally (the chips don't
>     support)
>     it, so even of the lib does, you might not get the desired result. 
>
>
> I need it because I want to visualize objects with different sizes 
> (from meters to light years...for example, a spacecraft, the earth and 
> the milky way) and animate and move them.
Then it will probably not work just shifting to doubles, since OpenGL 
will round your vertices & matrices to float precision, and the 
depthbuffer is still only 24 bit. (i.e. near/far ratio should be below 
10000 to get sufficient depth precision)

It can be done though, but you need to pull a few tricks.

(Others: We ought to write something on the wiki about this, since it's 
so common. Perhaps a small framework will come out of it in the end.)

Cheers,
/Marcus


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