I have just run across a potential problem with OSG::Node::setTravMask() and
OSG::RenderAction::setTravMask(). I have been using those to enable and
disable rendering of objects dynamically in a scene, and with the tagged
OpenSG 1.8.0 source, the objects are always visible. Using sources from
January 31, 2007, things work as I expect. I have only just discovered this
problem, and I do not know if it is a bug in OpenSG or in my code's use of
this feature. Unfortunately, I will not have time until next week (at the
earliest) to try to track this down any further, but if the official 1.8.0
release is imminent, I thought it would be good to make this known.

 -Patrick


-- 
Patrick L. Hartling
VP Engineering, Infiscape Corp.
http://www.infiscape.com/

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