Hi, I'm having a problem with a GLSL shader. It works fine for opaque objects, but transparent objects don't look right. I tracked it down to my use of the OpenSG uniforms OSGWorldMatrix and OSGTransInvWorldMatrix. It appears these variables contain garbage or out-of-date values for transparency sorted objects.
If I setSortTrans(false) on the render action, the shader works correctly, but of course transparency isn't rendered correctly in this case. Any ideas why this might be the case? ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
