Hi,

On Tue, 2003-10-28 at 01:26, Akos Balazs wrote:
> Hi Gerrit,
> 
> 
> On Mon, 27 Oct 2003, Gerrit Voss wrote:
> 
> > On Mon, 2003-10-27 at 11:22, Akos Balazs wrote:
> > > I've tried your suggestion of adding a little transparency but it didn't
> > > seem to matter whether I add 0.01 or 1.0, the full object became totally
> > > transparent... :( While this is not as bad as having white rectangles
> > > around the trees in the scene, it's not good enough for me. :)
> > >
> >
> > hmm this works for me (both with the beta and the official loader), see
> > the attached image, I just added a little bit transparency to the
> > material (see below) and got the expected results. Which version of
> > OpenSG are you using BTW ??
> >
> > material Material
> > {
> >     ambientIntensity 0.7
> >     diffuseColor 1.00 1.00 1.00
> >     transparency 0.0001
> > }
> 
> I did the same and it still doesn't work... :( (See attachment, the tree
> seems not to use the zbuffer at all)
> 
> I use OpenSG CVS from 2nd September.
> 
> Might this be a driver issue? I'm using the NVidia driver 44.96 on Linux,
> RH8 with a GF4 at the moment.

ah ok sorry I got you wrong, the result you see is correct for this 
kind of blending as we do not do polygon based Z sorting. What you need
is either this or better alpha keying. I have a look how you can get
this ;-)

gerrit




-------------------------------------------------------
This SF.net email is sponsored by: The SF.net Donation Program.
Do you like what SourceForge.net is doing for the Open
Source Community?  Make a contribution, and help us add new
features and functionality. Click here: http://sourceforge.net/donate/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to