Gerrit Voss wrote:
Based on the VRML or XML encoding, as the VRML encoding is partially already done or at least in a late planning stage.
It's using the xml encoding - X3DTK relies on xerces as a parser.
In principle yes but there are some 'nice' feature about the current loader design (currently VRML encoding) which I would like to see taken to the XML encoding too. Basically we have a quite flexible structure within the loader using the same Scanner/Parser frontend for all VRML, X3D and OpenSG loading and allowing the user to extend the loaders if needed (like for routes). So I'm not quite sure how we could fit in the X3DSDK you used.
Although the principal design seems very similar (enter/leave functions, using something not quite unlike the visitor pattern), the implementation does indeed differ quite a bit in that it doesn't make use of the standard parsing mechanism - which I basically use X3DTK for.
For my purposes, I for one couldn't get around X3DSDK (since it forms an interface in the project that's being used by two modules at least and e.g. will contain the enhanced node definitions we require).
Is there any chance that you attend the OpenSG Plus finishing event on the 12th of December ??. If so we probably could have a small chat how to integrate the different approaches.
I'd really like to - however I'm required to attend the EU hearing in Brussels, so I'm a bit torn at the moment ;)
On the GPL issue - I did found that a bit of a problem as well and am not sure yet on how to solve it. Once everything clears up a bit (as in after the hearing ..) I plan to bring up the issue within the project as well and see what people suggest ..
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