Akos Balazs wrote:
Hi guys,
We're working on an EnvironmentShaderChunk which is derived from the
FragmentProgramChunk. As we wouldn't like to let the user the modify the
fragment program or its parameters we would like to have the derivation as
'protected'. We couldn't find a way to set this in fcdEdit, is there such
a possibility?
Thanks in advance,
Akos
Hi Akos,
ok you want to create via fcdEdit something like this:
class OSG_SYSTEMLIB_DLLMAPPING EnvironmentShaderChunkBase : protected
FragmentProgramChunk
Well that's not possible with the current fcdEdit, but it should be
quite easy to add this feature.
Andreas
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