Hi,

I'm fairly new to OpenSG. I tried the clustering example (rendering one scene in multiple windows) and it worked fine.

However, I'd like to have a server that manages a scene graph (all changes will be handled by this server) which is connected to several rendering servers (one per client), which render this central scene for the client. I'd like the rendering servers to be able to render from different perspectives, and I'd like to be able to add stuff to their (local) scene graphs (e.g. highlight parts of the scene only for one client).

So basically I want to replicate a scene graph from a central server and make local changes that are not sent back to the server...

I thought the RemoteAspect class could replicate a scene graph for me, but I'm not quite sure how. I know that I can register functors for certain changes. Do I have to do this to replicate a scene graph, or is this only for changes that I want to handle in a special way?

  Robert




-------------------------------------------------------
This SF.net email is sponsored by: IBM Linux Tutorials.
Become an expert in LINUX or just sharpen your skills.  Sign up for IBM's
Free Linux Tutorials.  Learn everything from the bash shell to sys admin.
Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to