Hi Desiree,

On Mon, 2004-01-26 at 10:44, Desiree Görrissen wrote:
> Hi Dirk,
> 
> thanks for your answer, will try to look at the Debuginfo printed out or try
> to build a "sample program" which shows the effect....

Just sending us the file might already help. 

> Another short question...
> You have written
> "I don't think there's any limitation in OpenGL or OpenSG in terms of
> numbers of textures you can use, as long as everything fits in memory."
> 
> Which memory do you refer to ? Texture memory on your graphics board or "main
> memory"?

Main memory. Texture memory can be overcommited without problems, it
will just get slower. As I said, we've done scenes with hundreds of
megabytes of textures on standard graphics cards, that works fine. Your
problem is something else. 

My first guess would be that something goes wrong with closing files, so
that after a could objects the system runs out of file handles. But I
couldn't find any case in the code where that would happen, so if you
can come up with a and/ora test problem that would be useful.

Thanks

        Dirk




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