Hi Rasmus.
Rasmus Agerholm wrote:
I don't know for sure, what would be the best way from Max to OpenSG,
but the Max VRML exporter is pretty good.
Yes, I thought so, too.
I use Gerrit's loader and haven't really touched the "original". My
VRMLAnimation lib is based on Gerrit's loader. So to use that you need
to enable this loader by --enable-gv-beta.
After fighting a bit with some include paths and the files in the
Gerrit/Base directory it compiles and the tutorials are working again.
My enhanced version of Gerrit's loader simply loads all VRML routes
(animations) specified in the file. And since the only sensor I have
inplemented yet is the TimeSensor, the default behavior is to play all
animations from frame 1, but you can take control of the execution
sequences your self. It should be pretty easy.
I compiled your library without any problems and compiled the
animExample.cpp from your website. Unfortunately, it seems not to
work: The chopper is black and does not move at all. Any idea what the
problem could be?
Another question: Do I understand you right, that you suggest me to
save all animations in one file (for example: walk frame 0-20, jump
21-40...) and to switch between animations by jumping to another frame?
Could you give me some examples / code snipplets / a full featured
documentation including tutorials ;) how I have to do this? (if the
animExample.cpp works... )
Regards,
Dominik
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