> Hi,
> 
> 
> as there is already Andreas' "CGChunk" etc. to handle Cg-Code in OpenSG
> (correct me if I'm wrong or out-of-date), I wonder if there is something
> similar for the CgFX-files which represent a collection of shaders
> ("effects") and additional stuff. 
> To be more precise: Are there any reader/parser within OpenSG (PLUS?)
> that evaluate those FX-files? If not, can you recommend any other means
> to perform multipass-renderings based on Cg-Vertex/FragmentPrograms and
> global parameters, as specified in CgFX? 
> 
> 
> Thanks for any replies,
> Matthias

Hi,

I like the idea behind cgfx but I tried it on my ATI and NVIDIA card and it
crashed most of the time. Because of this I just wrote the CGChunk :-( A real
multipass-rendering interface is not yet implemented. 

Andreas

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