Hi, How can I control which geometry in the scene to render for each eye, given that I want to disable some geometry for left eye and some other for the right eye?
We want to use some image based rendering (IBR) in an OpenSG app. A texture is created for each eye each frame. Each texture should then be mapped on the inside of a deform sphere. The sphere has the same shape for each eye and can thus be a shared Geometry core under different MaterialGroups. Am I right so far? Now, I need to disable the left sphere when rendering the right eye and vice versa. My thought was to put the two MaterialGroups under a switch node and then control the choice of the switch node depending on which eye is about to be drawn. But how do I find out which eye is about to be drawn? And, is there a better way to do this? Hope someone can help :-) /Rasmus -- Rasmus Agerholm Research Assistant VR Media Lab (+45) 9635 8792 Niels Jernes Vej 14 DK-9220 Aalborg Phone: (+45) 9635 8784 Fax: (+45) 9815 2444 http://www.vrmedialab.dk/~rasta ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
