Hi Rune,
On Mon, 2004-02-23 at 07:52, Rune Laursen wrote:
> Hi,
>
> I'm working on a clustered application which is giving me some problems with
> the ColorBufferViewport. The render server works fine with the
> StereoBuferViewport but it doesn't seem to handle ColorBufferViewport. I'm
> not sure what viewport it actually uses but it isn't stereo. Anybody
> encountered this problem before?
Hmm, not sure what the problem is. The ColorBufferViewport itself is not
stereo, that is handled by the CamerDecorators. The ColorBufferViewport
is just a way to write only into a subset of the color channels, and you
have to set it up into which channels it should render.
Could you give us a little more detail of what you're trying to do?
> Also, it seems in my app that the render server viewport is not receiving the
> correct Traversal Mask. I have tried using specific begin/endEdit
> TravMaskFieldMask in the client but to no avail. Any suggestions?
Hm, not really. There is nothing special about the travMask, it is just
an UInt32 like many other fields on the system. You have to make sure
that both client and server use the same OpenSG versions, and versions
that actually support the travMask (1.2 will not), but other than that
it should just work. Have you tried it on a single machine, to make sure
the code in general works?
Hope it helps
Dirk
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