hello,
i have an OpenSG prj, and i'd like to write a nice logo on the foreground.
If I were in OpenGL i'd write something like:

glPushMatrix();
 glViewport (0,0,g_w,g_h);
 glMatrixMode (GL_PROJECTION);

 glPushMatrix(); //apro la push della matrice di proiezione!!!
 glLoadIdentity();
 glOrtho(-5, 5, -5, 5, -2, 100);
 glMatrixMode (GL_MODELVIEW);
 //glViewport (0,0,640,480);

 //glDepthMask( GL_FALSE);
 glColor3f(1,1,1);


 glBegin (GL_QUADS);
 glVertex2f(0,0);
 glVertex2f(0,50);
 glVertex2f(50,50);
 glVertex2f(50,0);
 glEnd();

 glMatrixMode (GL_PROJECTION);
 glPopMatrix(); // se tutto va bene qui c'e la projection di OSG
 glMatrixMode (GL_MODELVIEW);


 glPopMatrix(); // e qui la model view
// glDepthMask( GL_TRUE);

at the end of my main loop, so that before drawing the next frame, my app just switches to ortho, and renders a GL_QUAD in the upper left screen corner. (so i am sure that is is always in the right position and facing). May I do something alike in OSG? How? I tried to put the very same code into the OpenSG display callback, but nothing happened...

Thx all

T.

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