Hi Enrico,

On Thu, 2004-03-25 at 09:42, Enrico Borrione wrote:
> here you go:
> 
> DEBUG: Window 0x81825b0: GL Extensions: GL_ARB_depth_texture
> GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample
...
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos

ok, so you have FP and VP, that's not he problem.

> i've cut a lot of every-frame-is-the-same info.
> 
> does it actually means anything? 

Yeah, but most of it just for debugging. :)

> well, i changed the graph construction
> this way:
> 
> * cube map loading with 6 separate images ^_^ *
> 
>     cubemap->setMagFilter(GL_NEAREST);
>     cubemap->setMinFilter(GL_NEAREST);
> 
>    
>     diffCubeMap->addChunk(cubemap);
>     
>     diffCubeMap->addChunk(vp);
>     diffCubeMap->addChunk(fp);
> 
>     NodePtr gruppo = Node::create();                      
>     MaterialGroupPtr grp = MaterialGroup::create();
> 
>      beginEditCP(grp);        
>         grp->setMaterial(diffCubeMap);
>      endEditCP(grp);
> 
>      beginEditCP(gruppo);  
>          gruppo->setCore(grp);
>          gruppo->addChild(sfera);
>       endEditCP(gruppo);
>    
>     scene=gruppo;
> 
> but still no textures in my scene. What s wrong with it??

Not sure. How do you generate the texture coordinates for the cubemap?
Cubemaps need 3D texcoords to work right, or use texgen. Take a look at
testCubeReflectionRender.cpp in Source/System/State. Can you try if that
works?

Hope it helps

        Dirk




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