Hi again,

Thanx for the immediate help first. The projection works just fine now. But 
here is a follow-up:

>sorry to reply myself, this assumes you do not do or simulate
>head tracking using the user field of the decorator.

so that's basically a problem. Right now, I'm not doing headtracking for 
simplicity reasons but it's the next thing on my agenda. So just for 
clarification (...since the docs are pretty thin on this one): What is the 
viewer node supposed to be for, anyway. Since in the tests/examples it is added 
right below the camera beacon, I assumed that it basically gives the offset 
from the headtracked point of view (...which I would set to be the position of 
the camera beacon) to the actual eye position. Is that wrong?

best regards, 
        Bernd



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