Hi again,
Thanx for the immediate help first. The projection works just fine now. But
here is a follow-up:
>sorry to reply myself, this assumes you do not do or simulate
>head tracking using the user field of the decorator.
so that's basically a problem. Right now, I'm not doing headtracking for
simplicity reasons but it's the next thing on my agenda. So just for
clarification (...since the docs are pretty thin on this one): What is the
viewer node supposed to be for, anyway. Since in the tests/examples it is added
right below the camera beacon, I assumed that it basically gives the offset
from the headtracked point of view (...which I would set to be the position of
the camera beacon) to the actual eye position. Is that wrong?
best regards,
Bernd
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