I want to know how can I use performanceCounter to measure fraterate . I am not 
able to figureout exactly what does osg::getPerfCounter() and 
osg::getPerfCounterFreq give me .

-shailesh

On Tue, 30 Mar 2004 Gerrit Voss wrote :
>
>Hi,
>
>On Tue, 2004-03-30 at 17:14, Manfred Weiler wrote:
> > Hi
> >
> > > > I am making a routine for measuring the framerate in an opensg 
> > > > application .
> > > > For that I needed to have a time-measuring tool which can measure the 
> > > > time precisely .
> > > >
> > > > Does someone know any libraries/function/class for this .
> > > > Also if someone has earlier done anything like that I will be glad if 
> > > > he can help me .
> > >
> > > depends a little bit on your operating system ;-), for windows there is
> > > getPerfCounter and getPerfCounterFreq found in OSGTime.h which should be
> > > pretty ok. If you need a different OS please let me know and I see if I
> > > can add it.
> >
> > I'm a little surprised that this functionality isn't part of the core
> > OSG library since timings should be one of the first things in comparing
> > OSG to other scenegraphs.
>
>well yes and no, for frame times most of the normal timers are ok, and
>at the time I did most of my fine grained timings I used Windows, that's
>why there the performaceCounter is implemented. Sometimes the problem is
>that this code is so small that you are tempt to use it without ever
>integrating it properly. Otherwise you often revert to profilers before
>actually adding your own timing code.
>
> > BTW. Isn't the StatisticForeground doing some measurements as well?
> > How does this work?
>
>I guess just the normal system time.
>
>regards,
>   gerrit
>
>
>
>
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