Since I am working on redhat 9... i think we tracked down the problem :|

No drivers yet? Bad, bad, bad, I'll ask a bit around in the OpenGL forum
for more info...

thanks!

Il mer, 2004-06-30 alle 19:59, Andreas Zieringer ha scritto:
> Hi Enrico,
> 
> did the testSHLEarth example work? If you are working on linux there is
> not yet a OpenGL driver supporting GLSL. On windows you need a registry
> hack you need to add the following keys.
> 
> Andreas
> 
> Windows Registry Editor Version 5.00
> 
> [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\OpenGL]
> 
> [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\OpenGL\Debug]
> "ShaderObjects"=dword:00000001
> 
> > hi all,
> > 
> > i was able to finish my project with ARB_Vertex_Programs and
> > ARB_Fragment_Programs. Now i am planning to change those two programs
> > with one GLSL Chunk. I downloaded the new OpenSG CVS, built it,
> > installed and made some minor changes to my code. 
> > When i turn on the shl chunk, nothing happens, the graphic card is
> > *still* using its standard pipeline.
> > 
> > I copied almost one on one the parts relative to the shader from the
> > testSHLEarth.cpp program, and AFAIK i didn't forget anything, so why my
> > shl chunk is being ingored???? any possible reason?
> > 
> > this pc is powered with a geForceFX 5200, it should be capable to use
> > the shadin language. 
> > Maybe do i have to download anything from OpenGL.org? 
> > 
> > thanks,
> > enrico
> 
> 
> 
> 
> 
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