If you checked out your OpenSG using CVS, then just do "cvs update". It won't destroy your changes. (Although you may have to regenerate the .cpp and .h files from the .fcd you changed.)

If you didn't check out from CVS, but instead are using a 1.2 source tarball, you need to make a diff from a fresh 1.2 tree to your copy (see the diff command) and then apply that patch to a copy checked out from CVS (see the patch command).

HTH,
Chad

Enrico Borrione wrote:

hi all,
i am about to post a question that probably is way off topic, but since i am quite a newbie in cvs stuff, well i have no better clues
that asking here...

as some of you may remember i struggled to make some modifications to my
OpenSG: i added texture coordinates to the OSGSkyBackground class.

Today i've checked the OpenSG home and i noticed that the new version
supports OpenGL Shading Language. Cool, but now, what can i do? If i
compile and install it, my work on the library i am using will be lost:
how can i update my copy of OpenSG AND keep my changes online?

Thank you, and sorry for the lame question



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