On Wed, 2004-07-21 at 16:44, Marcus Roth wrote:
> > Hi
> >
> > I am a student and doing my project of using OpenSG on cluster, I have
> > managed to run server and client on my cluster, but as a newbie of OpenSG
> > there are still something I couldn't understand .
> >
> >  I used decorator to do projection to simulate a 4walls CAVE, and
> > multiwindow to splite different viewports to servers, but when i run a not
> > very big model,  it seems to be very slow, even the tiefighter is rendered
> > quite slow, I wondered if I need to do culling n frustum stuff by myself.
> >
> No, you don't have to do frustum culling. The rendering should't be much
> slower than on a local PC. But what do you mean with slow. With the
> cluster we got up to 300 frames/s in our 10 Projector cave.If you switch
> on sync to v-blanc for your graphics card, you might get a maximum of
> 60 frames. If the graphics card ist a little bit to slow to deliver 60
> Frames/s you'll get 30 Frames/s. What is your framerate with the
> tiefighter?

Also the type of communication kan have an effect. StreamSock
communication get slower for each extra server the client connects to.
Multicast communication is 100% scalable as it uses, well, Multicasting
;-) 

So check which communication you use.

/Rasmus


> 
> How fast is the tie-fighter if you start a viewer on one of your cave
> walls?
> 
> > For server part, I just use the example from tutorials, but I don't know
> > what exactly to do between server and client, does client send the whole
> > scenegraphe to each server every frame?  or just send whole scenegraphe
> > once
> > and then just update the transformation, or I need to do it by myself?
> 
> Only the changes to the scenegraph are transfered to the servers.
> 
> >
> > I have used the glutwindow and multiwindow in my code, and I saw some use
> > of
> > passive window in examples, but what exactly passive window do, it seems
> > for
> > me it can do the same things as glutwindow, also I notice there is a
> > clusterwindow,  now I have realized the cluster solution by multiwindow,
> > so
> > I wondered what clusterwindow is for since its name is clusterwndow? :)
> > can
> > I do the cluster this way: generate 4 individual windows on client side,
> > then send them to each server.
> 
> The Multidisplay Window is the fastest way to do rendering on multiple
> Servers.The ClusterWindow is the base class for all Windows that handle
> cluster Rendering. Derived from this class there is the Multidisplay
> Window and the Sort-First ClusterWindow.
> 
> 
> >
> > I got a laptop and a desktop at home, and build them a local network, also
> > the desktop connect to internet, but the server and client didn't work on
> > it
> >  I remember it worked once when desktop disconneted from internet, but i
> > need my desktop connect to internet all day, and I don't think it should
> > affect the server and client, any suggestion? btw, same server and client
> > works well on college's cluster.
> >
> 
> The client try to find the servers by sending a broadcast message into the
> network. The server answers with its name. If this name is not known on
> the client, the client is not able to connet the server.
> 
> type hostname on both hosts and try to ping with the given name from the
> other host.
> 
> 
> Marcus
> 
> 
> 
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-- 
Rasmus Agerholm

Research Assistant
VR Media Lab            (+45) 9635 8792
Niels Jernes Vej 14
DK-9220 Aalborg

Phone: (+45) 9635 8784
Fax:   (+45) 9815 2444

http://www.vrmedialab.dk/~rasta




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