thanks and thanks to the other answers.
creating a 3D image is doind something like:

image->set(Image::OSG_RGB_PF,256,256, 256, 1, 1, 0, data)?

unfortunately i realized just in now that i am in need of *floating
point* textures, containing noise patterns. Is still impossible use 
such textures in OpenSG? any idea how may i send to my shader the noise 
texture? 



Il gio, 2004-07-22 alle 13:24, Matthias Stiller ha scritto:
> Hi Enrico,
> 
> this is supported, just construct a 3D image and use it as texture.
> 
> Regards
> 
> Matthias
> 
> On Thursday 22 July 2004 11:03, Enrico Borrione wrote:
> > hi all opensg users,
> > i was wondering if 3D textures where supported in OpenSG. I want to use
> > them to build a 3D noise map to simulate metal flakes, following an
> > NVIDIA example.
> > Thanks enrico
> 
> 
> 
> -------------------------------------------------------
> This SF.Net email is sponsored by BEA Weblogic Workshop
> FREE Java Enterprise J2EE developer tools!
> Get your free copy of BEA WebLogic Workshop 8.1 today.
> http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click
> _______________________________________________
> Opensg-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users



-------------------------------------------------------
This SF.Net email is sponsored by BEA Weblogic Workshop
FREE Java Enterprise J2EE developer tools!
Get your free copy of BEA WebLogic Workshop 8.1 today.
http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to