thanks and thanks to the other answers. creating a 3D image is doind something like:
image->set(Image::OSG_RGB_PF,256,256, 256, 1, 1, 0, data)? unfortunately i realized just in now that i am in need of *floating point* textures, containing noise patterns. Is still impossible use such textures in OpenSG? any idea how may i send to my shader the noise texture? Il gio, 2004-07-22 alle 13:24, Matthias Stiller ha scritto: > Hi Enrico, > > this is supported, just construct a 3D image and use it as texture. > > Regards > > Matthias > > On Thursday 22 July 2004 11:03, Enrico Borrione wrote: > > hi all opensg users, > > i was wondering if 3D textures where supported in OpenSG. I want to use > > them to build a 3D noise map to simulate metal flakes, following an > > NVIDIA example. > > Thanks enrico > > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
