Hi.
I succeeded in displaying images from camera on cluster using texture
mapping in real time .
However, as the size of the image increases, the frame rate decreases. I
think the problem is
every server node suhold receive whole texture information from client in
each frame.
This also happens when I display a large size video file.
How can I increase my cluster's rendering performance ? One method in my
mind is dividing
texture information to several smaller texture and draw grid consisting of
small rectangles.
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