Hi. I succeeded in displaying images from camera on cluster using texture mapping in real time . However, as the size of the image increases, the frame rate decreases. I think the problem is every server node suhold receive whole texture information from client in each frame.

This also happens when I display a large size video file. How can I increase my cluster's rendering performance ? One method in my mind is dividing texture information to several smaller texture and draw grid consisting of small rectangles.

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