Hi, can you please tell us what video resolution you are using and which hardware you are rendering on ?
If you do not use textures which are size of 2^n they will get scaled up to the next matching 2^n which may consume some time on CPU. NPOT Textures will only be supported on Geforce FX6800 AFAIK. Regards Matthias On Wednesday 28 July 2004 08:05, 원우 이 wrote: > Hi. > > I succeeded in displaying images from camera on cluster using texture > mapping in real time . > However, as the size of the image increases, the frame rate decreases. I > think the problem is > every server node suhold receive whole texture information from client in > each frame. > > This also happens when I display a large size video file. > > How can I increase my cluster's rendering performance ? One method in my > mind is dividing > texture information to several smaller texture and draw grid consisting of > small rectangles. > > _________________________________________________________________ > 증권 정보 가장 빠르고 편하게 보실 수 있습니다. MSN 증권/투자 > http://www.msn.co.kr/stock/ > > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_idG21&alloc_id040&opick _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
