Hi,

can you please tell us what video resolution you are using and which hardware 
you are rendering on ?

If you do not use textures which are size of 2^n they will get scaled up to 
the next matching 2^n which may consume some time on CPU. NPOT Textures will 
only be supported on Geforce FX6800 AFAIK. 

Regards

Matthias

On Wednesday 28 July 2004 08:05, 원우 이 wrote:
> Hi.
>
> I succeeded in displaying images from camera on cluster using texture
> mapping in real time .
> However, as the size of the image increases, the frame rate decreases. I
> think the problem is
> every server node suhold receive whole texture information from client in
> each frame.
>
> This also happens when I display a large size video file.
>
> How can I increase my cluster's rendering performance ? One method in my
> mind is dividing
> texture information to several smaller texture and draw grid consisting of
> small rectangles.
>
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