On Wednesday 28 July 2004 14:46, Dirk Reiners wrote: > Hi 원우 이, > > On Wed, 2004-07-28 at 08:13, 원우 이 wrote: > > Hi. > > > > What i wonder is that if a textured object, such as a rectangle, is not > > included in where > > a server node displays, whether the texture information of that rectangle > > is transferred to the > > server node or not. > > > > That is to say, there are two rectangles, A and B and both are textured. > > If only A is visible and B is not on one of server nodes called S1, Is > > the texture information of B is transferred to S1 ? > > as Matthias said, the basic OpenSG cluster model is to transfer > everything to every server. Given that we use multicast for that, it's > generally not a problem, as the amount of data transfered is pretty much > independent of the number of servers.
Totally forget about the multicast :) One small note if you use multicast and the network proves to be the limitation. High throughput via multicast can not be achieved on consumer type switches. But for typical scenarios it is not needed. Matthias ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_idG21&alloc_id040&op�ick _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
