Hi
I cant seem to find which class contain the traversal mask field . I have gone 
through the documentation of all the node classes but cant seem to find any 
method to set the traversal mask to 0 . How do I set the traversal mask to 0 ?

thanks
-shailesh

On Mon, 26 Jul 2004 Dirk Reiners wrote :
>
>       Hi Shailesh,
>
>On Mon, 2004-07-26 at 02:00, shailesh kumar wrote:
> > Thanks Andreas
> > For Rendering the scenegraph while traversing the nodes , I can leave
> > out the nodes which I dont want to traverse by setting its travmask as
> > 0 . But I have a confusion as to how to render those nodes which I
> > want to render as I traverse them , because I think I cant use
> > simplescenemanager for that .
> > By the docs I understood that may be I can do like this
> > 1) traverse node by node and render some nodes by -
> > RenderAction *ra = RenderAction::create();
> > ra->apply(someNode) .
>
>As Carsten already said, that renders the whole subgraph under that
>node.
>
> > But when I saw some code sample as to how to use renderaction in place
> > of simplescenemanager , it was done like -
> >  window->render(renderAction);
> > But in this way I wont be able to render node by node .
> > Should I go through the simplescenemanager code to understand more on
> > how to use renderaction to render while traversing?
>
>No, the actual rendering process is totally hidden inside the
>RenderAction, the SSM won't help you here.
>
>I'm not quite sure why you need to traverse the graph yourself. Just
>measuring the time for the graph with the unwanted nodes switched off
>should give you acceptable results. What do you need to do during
>traversal?
>
>       Dirk
>
>
>
>
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